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US-UK-Russia-Asia-China-Europe-Japan-Australia-Sweden-Norway-Denmark-GermanyNetherlands-Belgium-France-Spain-Portugal-Austria-Italy-India-Switserland.Poker - Slotmachines - Blackjack - Keno - Casino'sThis is the poker page, these are the best and biggest pokersites in the world. US poker players are welcome on pokerstars.com! If you want to play poker than this is the place to start you can learn the game, play for free or use the bonus offers. ![]() Make PokerStars.com your place to play Internet poker. ![]() Party poker is the place to be. Bonuscode = pokerace Poker - Roulette - Blackjack - Keno - CasinoUS-UK-Russia-Asia-China-Europe-Japan-Australia-Sweden-Norway-Denmark-GermanyNetherlands-Belgium-France-Spain-Portugal-Austria-Italy-India-Switserland.How to play pokerPlayers in a poker game act in turn, in clockwise rotation (acting out of turn can negatively affect other players). When it is a player's turn to act, the first verbal declaration or action he takes binds him to his choice of action; this rule prevents a player from changing his action after seeing how other players react to his initial action.A player may fold by surrendering his cards (some games may have specific rules regarding how to fold--for example, in stud poker one must turn one's upcards face down). A player may check by tapping the table or making any similar motion. All other bets are made by placing chips in front of the player, but not directly into the pot ("splashing the pot" prevents other players from verifying the bet amount). OpenThe act of making the first voluntary bet in a betting round is called opening the round. On the first betting round, it is also called opening the pot. Some poker variations have special rules about opening a round that may not apply to other bets. For example, a game may have a betting structure that specifies different allowable amounts for opening than for other bets, or may require a player to hold certain cards to open.CallTo call is to match a bet or a raise. A betting round ends when all active players have bet an equal amount or no opponents call a player's bet or raise. If no opponents call a player's bet or raise, the player wins the pot.The second and subsequent calls of a particular bet amount are sometimes called overcalls. A player calling a raise before he or she has invested money in the pot in that round is cold calling. For example, if in a betting round, Alice bets, Bob raises, and Carol calls, Carol "calls two bets cold". A player calling instead of raising with a strong hand is smooth calling, a form of slow play. In public card rooms and casinos where verbal declarations are binding, the word "call" is such a declaration. In public cardrooms, the practice of saying "I call, and raise $100" is considered a string raise and is not allowed. Saying "I call" commits you to the action of calling, and only calling. Note that the verb "see" can often be used instead of "call": "Bob saw Carol's bet", although the latter can also be used with the bettor as the object: "I'll see you" means 'I will call your bet'. However, terms such as "overseeing" and "cold seeing" are not valid. CheckIf no one has yet opened the betting round, a player may check, which is equivalent to calling the current bet of zero. When checking, a player declines making a bet; indicating that he does not choose to open, but that he wishes to keep his cards and retain the right to call or raise later in the same round if an opponent opens. In games played with blinds, players may not check on the opening round because they must either match (or raise) the big blind or fold. A player with a live big blind who chooses not to exercise his right to raise is said to check his option. If all players check, the betting round is over. A common way to signify checking is to tap the table with a fist or an open hand.RaiseTo raise is to increase the size of the bet required to stay in the pot, forcing all subsequent players to call the new amount. If the current bet amount is nothing, this action is considered the opening bet. A player making the second (not counting the open) or subsequent raise of a betting round is said to re-raise.Standard structure rules poker require that raises must be at least equal to the amount of the previous bet or raise. For example, if an opponent bets $5, a player may raise by another $5 (or more), but he may not raise by only $2. The primary purpose of the minimum raise rule is to avoid game delays caused by "nuisance" raises (small raises of large bets that have little affect on action but take time). This rule is overridden by table stakes rules, so that a player may in fact raise a $5 bet by $2 if that $2 is his entire remaining stake. In most casinos, fixed-limit and spread-limit games cap the total number of raises allowed in a single betting round (typically three or four, not including the opening bet of a round). For example in a casino with a three-raise rule, if one player opens the betting for $5, the next raises by $5 making it $10, a third player raises another $5, and a fourth player raises $5 again making the current bet $20, the betting is said to be capped at that point, and no further raises beyond the $20 level will be allowed on that round. It is common to suspend this rule when there are only two players betting in the round (called being heads-up), since either player can call the last raise if they wish. Pot-limit and no-limit games do not have a limit on the number of raises. Note that by betting (placing) more money into the pot, you signify a raise whether or not you announce a raise to the table. After the player raises an amount the remaining players in the hand have the opportunity to match the raise or fold. FoldTo fold is to discard one's hand and forfeit interest in the current pot. Folding may be indicated verbally or by discarding one's hand face down into the pile of other discards called the muck. In stud poker played in the United States, it is customary to signal folding by turning all of one's cards face down. In casinos in the United Kingdom, a player folds by giving his hand as is to the "house" dealer, who will spread the hand's upcards for the other players to see before mucking them.It is a serious breach of etiquette to fold out of turn, that is, when it is not the folding player's turn to act, because this can harm other players. For example, if there are three players remaining and the first player in turn bets, the third player folding out of turn gives valuable strategic information to the second player (who is in turn at this point), to the detriment of the bettor. In some games, even folding in turn when a player is entitled to check (because there is no bet facing the player) is considered an out of turn fold since it gives away information to which other players would otherwise not be entitled. Finally, if a player folds out of turn in a stud poker game, the player in turn may demand that his upcards remain exposed until he has completed his turn. When folding, concealed cards should not be exposed unless no further betting is possible in the hand (i.e., unless the fold awards the pot to the only remaining player). A player is never required to expose his concealed cards when folding prior to the showdown. Forced bets All poker games require some forced bets in order to create an initial stake for the players to contest. The requirements for forced bets, and the betting limits of the game (see below) are collectively called the game's betting structure. Ante An ante is a forced bet in which each player places an equal amount of money or chips into the pot before the deal begins. In games where the acting dealer changes each turn, it is not uncommon for the players to agree that the dealer provides the ante for each player. This simplifies betting, but causes minor inequities if other players come and go or miss their turn to deal. Blinds A blind or blind bet is a forced bet placed into the pot by one or more players before the deal begins, in a way that simulates bets made during play. The most common use of blinds as a betting structure calls for two blinds: the player after the dealer blinds about half of what would be a normal bet, and the next player blinds what would be a whole bet. Sometimes only one blind is used, and sometimes three. In the case of three blinds (usually one quarter, one quarter, and half a normal bet amount), the first blind goes "on the button", that is, is paid by the dealer.
When a player in the blinds leaves the game When one or more players in the small or big blinds leaves the game, an adjustment is required in the positioning of the blinds and the button. In online cash games, the simplified moving button rule is common. In live cash games, the dead button rule is common. In tournaments, the dead button and moving button rules are common. Other variations on these rules exist. Simplified moving button rule The button always moves forward to the next player and the small and big blinds post in the two seats to the left of the button. Players may miss blinds. Dead button rule The big blind is posted by the player due for it, and the small blind and button are positioned accordingly. The small blind or button may be assigned to an empty seat. Players always pay a big blind followed by a small blind. There will be one and only one big blind per hand. If the small blind is assigned to a vacant seat, there is no small blind that hand. When the button is on a vacant seat, the cutoff player has last action on consecutive hands. Example: Alice, Bob, Carol, David, and Ellen are seated in order; Carol is due the big blind.
Moving button rule The button always moves forward to the next seat occupied by a player. The player two seats after the button posts a big blind, as well as any players the big blind skipped past. Players always post a small blind after the big blind. More than one small and/or big blind may be posted in a hand. Blinds may be posted after, on, or before the button. No player will have the right to act last for consecutive hands. The moving button rule can cause irregular blinds for several hands after a player is eliminated, and further complications can arise if players are eliminated on consecutive hands. The blinds eventually resolve to their normal positions. Example: Alice, Bob, Carol, David, and Ellen are seated in order; Alice is due the button.
When there are only two playersThe normal rules for positioning the blinds do not apply when there are only two players at the table. The player on the button is always due the small blind, and the other player must pay the big blind. The player on the button is therefore the first to act before the flop, but last to act for all remaining betting rounds.A special rule is also applied for placement of the button whenever the size of the table shrinks to two players. If three or more players are involved in a hand, and at the conclusion of the hand one or more players have busted out such that only two players remain for the next hand, the position of the button may need to be adjusted to begin heads-up play. The big blind always continues moving to the left, and then the button is positioned accordingly.
Bring-inA bring-in is a type of forced bet that occurs after the cards are initially dealt, but before any other action. One player, usually chosen by the value of cards dealt face up on the initial deal, is forced to open the betting by some small amount, after which players act after him in normal rotation.The bring-in is normally assigned on the first betting round of a stud poker game to the player whose upcards indicate the poorest hand. For example, in traditional high hand stud games and high-low split games, the player showing the lowest card pays the bring-in. In low hand games, the player with the highest card showing pays the bring-in. The high card by suit order can be used to break ties if necessary. In most fixed-limit and some spread-limit games, the bring-in amount is less than the normal betting minimum. The player forced to pay the bring-in may choose either to pay only what is required or to make a normal bet. Players acting after a sub-minimum bring-in have the right to call the bring-in as it is, even though it is less than the amount they would be required to bet, or they may raise the amount needed to bring the current bet up to the normal minimum, called completing the bet. For example, a game with a $5 fixed bet on the first round might have a bring-in of $2. Players acting after the bring-in can either call the $2, or raise to $5. After the bet is raised to $5, the next raise must be to $10 in accordance with the normal limits. In a game where the bring-in is equal to the fixed bet (this is rare and not recommended), the game must either allow the bring-in player to optionally come in for a raise, or else the bring-in must be treated as live in the same way as a blind, so that the player is guaranteed his right to raise on the first betting round if he chooses. PostSome cash games require a new player to post when joining a game already in progress. Posting in this context means putting an amount equal to the big blind into the pot before the deal. The post is a live bet, meaning that the amount can be applied towards a call or raise when it is the player's turn to act.A player who is away from his seat and misses one or more blinds is also required to post to reenter the game. In this case, the amount to be posted is the sum of the big and small blinds, if both blinds were missed. The big blind amount is live, but the small blind amount is dead, meaning that it cannot be applied towards a call or raise. Posting is not required if the player due the post happens to be in the big blind. It is therefore common for a new player to lock up a seat and then wait several hands before joining a table, or for a returning player to sit out several hands, so that he may enter in the big blind and avoid paying the post. Straddle betsA straddle bet is an optional (voluntary) blind bet made by a player before receiving his cards. Straddles are only used in games played with blind structures. Straddles are normally not permitted in tournament formats.Live straddleThe player immediately to the left of the big blind may place a live straddle blind bet. The straddle must be a raise over the big blind. A straddle is a live bet; the player placing the straddle effectively becomes the "bigger blind". Action begins with the player to the left of the straddle. If action returns to the straddle without a raise, the straddle has the option to raise. The player to the left of a live straddle may re-straddle by placing a blind bet raising the original straddle.Mississippi straddleA Mississippi straddle buys last action before the flop. House rules permitting Mississippi straddles are common in the southern United States. Usually, a Mississippi straddle can be made from any position, although some house rules only permit the button or the player to the right of the button to place a Mississippi straddle. Like a live straddle, a Mississippi straddle must be at least the minimum raise. Action begins with the player to the left of the straddle. If, for example (in a game with $10-$25 blinds), the button puts a live $50 on it, the first player to act would be the small blind, followed by the big blind, and so on. If action gets back to the straddle with no raise, the straddle has the option of raising. The player to the right of a Mississippi straddle may re-straddle by placing a blind bet raising the original straddle.SleepersA sleeper is a blind raise placed from any position at the table other than under the gun.[6]LimitsBetting limits apply to the amount a player may open or raise, and come in four common forms: no limit, pot limit (the two collectively called big bet poker), fixed limit, and spread limit.All such games have a minimum bet as well as the stated maximums, and also commonly a betting unit, which is the smallest denomination in which bets can be made. For example, it is common for games with $20 and $40 betting limits to have a minimum betting unit of $5, so that all bets must be in multiples of $5, to simplify game play. It is also common for some games to have a bring-in that is less than the minimum for other bets. In this case, players may either call the bring-in, or raise to the full amount of a normal bet, called completing the bet. Fixed limitIn a game played with a fixed-limit betting structure, a player chooses only whether to bet or not - the amount is fixed by rule. To enable the possibility of bluffing, the fixed amount generally doubles at some point in the game. This double wager amount is referred to as a big bet.
Maximum number of raisesMost fixed-limit games will not allow more than a predefined number of raises in a betting round. The maximum number of raises depends on the casino house rules, and is usually posted conspicuously in the card room. Typically, an initial bet plus three raises, or a bet and four raises, are allowed.
Kill gameSometimes a fixed-limit game is played as a kill game. Such a game is played with an additional blind, called the kill blind. The kill blind can be posted from any position at the table. The amount posted is typically twice the typical blind for that game. For example, in a $20/$40 game, the large blind is typically $20. If this game were played with a full kill, the kill blind would be $40. It is also common to find a game with a half kill. For example, when the kill is active in $4/$8 game with a half kill, the game is played at a $6/$12 limit. A pot built from this betting structure is known as a kill pot.[7][3]In some card rooms, the player with the kill blind acts last after the big blind regardless of where they are seated in relation to the dealer button. For example, in a five-handed game where player E has earned the kill button and player A is the dealer, the order of action is player D, player A, player B (the small blind), player C (the big blind), player E (the kill blind). After the flop, betting returns to normal. Rules on how the kill is activated vary. Sometimes the kill is activated by the previous pot being over a particular value. One common value is ten times the value of the large bet (in a $20/$40 game, the kill would be active if the previous pot won was greater than $400). The winner of that pot is required to post the kill blind for the next hand. Another common way a kill is activated is when a single player wins two pots in a row, requiring the winner to post a kill blind on the next hand. The kill will typically remain active if the player with the kill blind continues to win consecutive hands. If a player has won the previous hand and splits the pot with another player, that may also activate a kill hand. If a pot is split and neither player has won the previous hand, winning the pot of the next hand does not typically activate a kill hand. The term kill, when used in this context, should not be confused with killing a hand, which is a term used for a hand that was made a dead hand by action of a game official. Spread limitA game played with a spread-limit betting structure allows a player to raise any amount within a specified range.
Pot limitA game played with a pot-limit betting structure allows any player to raise up to an amount equal to the size of the whole pot before the raise.
No limitA game played with a no-limit betting structure allows each player to raise any amount of his stake at any time (subject to the table stakes rules and any other rules about raising).[9]Table stakes rulesAll casinos and many home games play poker by what are called table stakes rules, which state that each player starts each deal with a certain stake, and plays that deal with that stake. He may not remove money from the table or add money from his pocket during the play of a hand. Nor is a player allowed to hide or misrepresent the amount of his stake from other players; he must truthfully disclose the amount when asked. This requires some special rules to handle the case when a player is faced with a bet that he cannot call with his available stake."All in"When a player is faced with a current bet amount that he has insufficient remaining stake to call and he wishes to call (he may of course fold without the need of special rules), he bets the remainder of his stake and declares himself all in. He may now hold onto his cards for the remainder of the deal as if he had called every bet, but he may not win any more money from any player above the amount of his bet.
Some players may choose to buy into games with a "short stack", a stack of chips that is relatively small for the stakes being played, with the intention of going all in and not having to make any further decisions. All in before the deal If a player does not have sufficient money to cover the ante and blinds due, that player is automatically all in for the coming hand. Any money the player holds must be applied to the ante first, and if the full ante is covered, the remaining money is applied towards the blind. If a player is all in for part of the ante, or the exact amount of the ante, an equal amount of every other player's ante is placed in the main pot, with any remaining fraction of the ante and all blinds and further bets in the side pot. If a player is all in for part of a blind, all antes go into the main pot. Players to act must call the complete amount of the big blind to call, even if the all-in player has posted less than a full big blind. At the end of the betting round, the bets and calls will be divided into the main pot and side pot as usual.
Incomplete bet or raiseIf a player goes all in with a bet or raise rather than a call, another special rule comes into play. There are two options in common use: pot-limit and no-limit games usually use what is called the full bet rule, while fixed-limit and spread-limit games may use either the full bet rule or the half bet rule. The full bet rule states that if the amount of an all-in bet is less than the minimum bet, or if the amount of an all-in raise is less than the full amount of the previous raise, it does not constitute a "real" raise, and therefore does not reopen the betting action. The half bet rule states that if an all-in bet or raise is equal to or larger than half the minimum amount, it does constitute a raise and reopens the action.
Opening all-in handsWhen all players are all in, or one player is playing only against opponents who are all in, no more betting can take place. Some casinos and many major tournaments require that all players still involved open, or immediately reveal, their hole cards in this case—the dealer will not continue dealing until all hands are flipped up. Likewise, any other cards that would normally be dealt face down, such as the final card in seven-card stud, may be dealt face-up. This rule discourages a form of collusion called "chip dumping", in which one player deliberately loses his chips to another to give that player a greater chance of winning the tournament.Open stakesThe alternative to table stakes rules is called "open stakes", in which players are allowed to buy more chips during the hand and even to borrow money (often called "going light"). This may be appropriate for home or private games but is never allowed in casinos.First, a player may go all in in exactly the same manner as in table stakes if he so chooses, rather than adding to his stake or borrowing. Because it is a strategic advantage to go all in with some hands while being able to add to your stake with others, such games should strictly enforce a minimum buy-in that is several times the maximum bet (or blinds, in the case of a no-limit or pot-limit game). A player who goes all in and wins a pot that is less than the minimum buy-in may not then add to his stake or borrow money during any future hand until he re-buys an amount sufficient to bring his stake up to a full buy-in. A player may instead choose to buy chips with cash out-of-pocket at any time, even during the play of a hand, and his bets are limited only by the specified betting structure of the game. Finally, a player may also borrow money by betting with an IOU, called a "marker", payable to the winner of the pot. In order to bet with a marker, all players still active in the pot must agree to accept the marker. If any player refuses to accept a marker, the bettor may bet with cash out-of-pocket or go all-in. A player may also borrow money from a player not involved in the pot, giving him a personal marker in exchange for cash or chips, which the players in the pot are then compelled to accept. A player may borrow money in order to call a bet during a hand, and later in the same hand go all-in in the face of further betting; but if a player borrows money in order to raise, he forfeits the right to go all-in later in that same hand--if he is re-raised, he must borrow money to call, or fold. Just as in table stakes, no player may remove chips or cash from the table once they are put in play (except small amounts for refreshments, tips, and such)--this includes all markers, whether one's own or those won from other players. Players should agree before play on the means and time limits of settling markers, and a convenient amount below which all markers must be accepted to simplify play. Standard Poker RankingStraight flushA straight flush is a poker hand such as Q♠ J♠ 10♠ 9♠ 8♠, which contains five cards in sequence, all of the same suit. Two such hands are compared by their high card in the same way as are straights. The low ace rule also applies: 5♦ 4♦ 3♦ 2♦ A♦ is a 5-high straight flush (also known as a "steel wheel"). An ace-high straight flush such as A♣ K♣ Q♣ J♣ 10♣ is known as a royal flush, and is the highest ranking standard poker hand (excluding five of a kind).Examples:
Four of a kindFour of a kind, or quads, is a poker hand such as 9♣ 9♠ 9♦ 9♥ J♥, which contains four cards of one rank, and an unmatched card. It ranks above a full house and below a straight flush. Higher ranking quads defeat lower ranking ones. Between two equal sets of four of a kind (possible in wild card and community card games), the kicker determines the winner.Examples:
Full houseA full house, also known as a boat or a full boat, is a poker hand such as 3♣ 3♠ 3♦ 6♣ 6♥, which contains three matching cards of one rank, plus two matching cards of another rank. It ranks below a four of a kind and above a flush. Between two full houses, the one with the higher ranking set of three wins. If two have the same set of three (possible in wild card and community card games), the hand with the higher pair wins. Full houses are described by the three of a kind (e.g. Q-Q-Q) and pair (e.g. 9-9), as in "Queens over nines" (also used to describe a two pair), "Queens full of nines" or simply "Queens full".Examples:
FlushA flush is a poker hand such as Q♣ 10♣ 7♣ 6♣ 4♣, which contains five cards of the same suit, not in rank sequence. It ranks above a straight and below a full house. Two flushes are compared as if they were high card hands. In other words, the highest ranking card of each is compared to determine the winner; if both have the same high card, then the second-highest ranking card is compared, etc. The suits have no value: two flushes with the same five ranks of cards are tied. Flushes are described by the highest card, as in "queen-high flush".Examples:
StraightA straight is a poker hand such as Q♣ J♠ 10♠ 9♥ 8♥, which contains five cards of sequential rank, of varying suits. It ranks above three of a kind and below a flush. Two straights are ranked by comparing the high card of each. Two straights with the same high card are of equal value, and split any winnings (straights are the most commonly tied hands in poker, especially in community card games). Straights are described by the highest card, as in "queen-high straight" or "straight to the queen".Examples:
Three of a kindThree of a kind, also called trips, set or a prile, is a poker hand such as 2♦ 2♠ 2♥ K♠ 6♠, which contains three cards of the same rank, plus two unmatched cards. It ranks above two pair and below a straight. Higher ranking three of a kind defeat lower ranking three of a kinds. If two hands have the same rank three of a kind (possible in games with wild cards or community cards), the kickers are compared to break the tie.Examples:
Two pairA poker hand such as J♥ J♣ 4♣ 4♠ 9♠, which contains two cards of the same rank, plus two cards of another rank (that match each other but not the first pair), plus one unmatched card, is called two pair. It ranks above one pair and below three of a kind. Between two hands containing two pair, the higher ranking pair of each is first compared, and the higher pair wins. If both have the same top pair, then the second pair of each is compared. Finally, if both hands have the same two pairs, the kicker determines the winner. Two pair are described by the higher pair (e.g., K♥ K♣) and the lower pair (e.g., 9♠ 9♦), as in "Kings over nines", "Kings and nines" or simply "Kings up".Examples:
One pairOne pair is a poker hand such as 4♥ 4♠ K♠ 10♦ 5♠, which contains two cards of the same rank, plus three unmatched cards. It ranks above any high card hand, but below all other poker hands. Higher ranking pairs defeat lower ranking pairs. If two hands have the same rank of pair, the non-paired cards in each hand (the kickers) are compared to determine the winner.Examples:
High cardA high-card or no-pair hand is a poker hand such as K♥ J♣ 8♣ 7♦ 3♠, in which no two cards have the same rank, the five cards are not in sequence, and the five cards are not all the same suit. It can also be referred to as "nothing" or "garbage," and many other derogatory terms. It ranks below all other poker hands. Two such hands are ranked by comparing the highest ranking card; if those are equal, then the next highest ranking card; if those are equal, then the third highest ranking card, etc. No-pair hands are described by the one or two highest cards in the hand, such as "king high" or "ace-queen high", or by as many cards as are necessary to break a tie.Examples:
Poker strategyThe fundamental theorem of poker introduced by David Sklansky, states that every time you play your hand the way you would if you could see your opponent's cards, you gain, and every time your opponent plays his cards differently from the way he would play them if he could see your cards, you gain.[1] This theorem is the foundation for many poker strategy topics. For example, bluffing and slow-playing (explained below) are examples of using deception to induce your opponents to play differently than they would if they could see your cards. There are some exceptions to the fundamental theorem in certain multi-way pot situations, as described in Morton's theorem. See the articles on the fundamental theorem of poker and Morton's theorem for more details. Pot odds and poker probabilitiesThe relationship between pot odds and odds of winning is one of the most important concepts in poker strategy. Pot odds are the ratio of the size of the bet required to stay in the pot to the size of the pot.[1] For example, if a player must call a $10 bet for a chance to win a $40 pot (not including his $10 call), his pot odds are 4-to-1 (20% probability). To have a positive expectation, a player's odds of winning must be at least equal to his pot odds. If the player's odds of winning are also 4-to-1, if he plays the pot five times, he puts in $10 five times, loses four times and wins $50 once (breaking even).See the article on pot odds for a more about including manipulating pot odds, implied pot odds, effective implied odds, and reverse implied odds. See the article on poker probability for more about determining the odds of having certain hands. DeceptionBy employing deception, a poker player hopes to induce his opponent(s) to act differently than they would if they could see his cards. Bluffing is a form of deception to induce opponents to fold superior hands. Against observant opponents, it is necessary for a player to bluff sometimes to induce opponents to call his bets when he actually does have a superior hand. If opponents observe that a player never bluffs, they won't call his bets unless they have very good hands. Slow-playing is deceptive play in poker that is roughly the opposite of bluffing: betting weakly with a strong holding rather than betting strongly with a weak one.See the article on bluffing for more about bluffing strategies, semi-bluffs, and optimal bluffing frequency. See the article on slow playing for more about slow playing strategies. PositionPosition refers to the order in which players are seated around the table and the strategic consequences of this. Generally, players in earlier position (who have to act first) need stronger hands to bet or raise than players in later position. For example, if there are five opponents yet to act behind a player, there is a greater chance one of the opponents will have a better hand than if there was only one opponent yet to act. Being in late position is an advantage because a player gets to see how his opponents in earlier position acted (which provides the player more information about their hands than they have about his).See the article on position for more about positional play. Reasons to raiseUnlike calling, raising has an extra way to win: opponent(s) may fold. An opening bet may be considered a raise from a strategy perspective. David Sklansky gives seven reasons for raising, summarized below.
Reasons to callThere are several reasons for calling a bet or raise, summarized below.
Gap conceptThe gap concept states that a player needs a better hand to play against someone who has already opened the betting than he would need to open himself.[3] The gap concept reflects that players prefer to avoid confrontations with another player who has already indicated strength, and that calling only has one way to win (by having the best hand), whereas opening (or raising) may also win immediately if your opponent(s) fold.Sandwich effectRelated to the gap effect, the sandwich effect states that a player needs a stronger hand to stay in a pot when there are opponents yet to act behind him.[2] Because the player doesn't know how many opponents will be involved in the pot or whether he will have to call a re-raise, he doesn't know what his effective pot odds actually are. Therefore, a stronger hand is desired as compensation for this uncertainty.Loose/tight playLoose players play relatively more hands and tend to continue with weaker hands. Tight players play relatively fewer hands and tend not to continue with weaker hands. The following concepts are applicable in loose games (and their inverse in tight games):[1]
Aggressive/passive playAggressive play refers to betting and raising. Passive play refers to checking and calling. Unless passive play is being used deceptively as mentioned above, aggressive play is generally considered stronger than passive play because of the bluff value of bets and raises and because it offers more opportunities for your opponents to make mistakes.[1]Players who combine passive play with loose play ("loose-passive") are often referred to as calling stations. See the article on aggressive play for more details. Hand reading and tellsHand reading is the process of making educated guesses about the possible cards an opponent may hold based on the sequence of actions in the pot. A tell is a detectable change in an opponent's behavior or demeanor that gives clues about his hand. Educated guesses about an opponent's cards can help a player avoid mistakes in his own play, induce mistakes by his opponent(s), or to influence the player to take actions that he would normally not take under the circumstances. For example, a tell might suggest an opponent has missed a draw and holds a weak hand, but a player also missed a draw and is sure his hand is even weaker. In this case, using the tell, the player may decide a bluff would be more effective than usual.See the article on tells for more information. Table image and opponent profilingBy observing the tendencies and patterns of your opponents, one can make more educated guesses about other's potential holdings. For example, if a player has been playing extremely tightly (playing very few hands), when she finally does enter a pot, one may surmise that she has stronger than average cards. One's table image is the perception of your opponents of one's own pattern of play. One can leverage one's table image by playing out of character and thereby inducing one's opponents to misjudge one's hand and make a mistake.EquityA player's equity in a pot is his expected share of the pot, expressed either as a percentage (probability of winning) or expected value (amount of pot * probability of winning). Negative equity, or loss in equity, occurs when contributing to a pot with a probability of winning less than 1 / (number of opponents matching the contribution).
Short-handed considerationsWhen playing short-handed (at a table with fewer than normal players), players must loosen up their play (play more hands) for several reasons:
Structure considerationsThe blinds and antes and limit structure of the game has a significant influence on poker strategy. For example, it is easier to manipulate pot odds in no-limit and pot-limit games than in limit games. In tournaments, as the size of the forced bets relative to the chip stacks grows, pressure is placed on players to play pots to avoid being anted/blinded away.US-UK-Russia-Asia-China-Europe-Japan-Australia-Sweden-Norway-Denmark-GermanyNetherlands-Belgium-France-Spain-Portugal-Austria-Italy-India-Switserland. |
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